Thursday, December 30, 2010

Madness? THIS IS THE HOLIDAYS!

Due to Cataclysm and holiday craziness I'm a little late doing this post, and although there is no excuse for it, if you bug me I'll still make excuses. Also due to cataclysm being released since my last post this post will cover Vashj'ir instead of Ashenvale. The first thing I should say about Vashj'ir is that it's long. not just kinda long, really long. if you go in at 80 you'll probably be almost 83 when you leave.
Story wise Vashj'ir was probably my favorite 80-85 zone but it definitely had it's flaws. It seemed like for every combat quest you did there were two that asked you to pick up items off the ground or go poke a button. The amount of collection quests probably isn't a problem anymore, but on opening night there were not enough quest nodes for the people in the zone. The entrances to the giant... things were mildly difficult to find which was just frustrating and broke the flow of questing.
The star of the zone was easily the chain that involves you controlling a naga in the past to find out how their defenses work. The slow gain of abilities throughout the chain provided a nice build up while still giving you breaks to play as your character. The end of the chain had a very epic feel as you fought to save the naga from a vrykul invasion.
Between the amazing story, the few good quests and the overall length of Vashj'ir I would highly recommend playing it if you don't think it'll be too crowded. If you get there and it looks full, just go to Hyjal, you can come back later